摘要:三维动画短片的制作过程中,建模是它不可或缺的重要步骤之一,但是,关于镜头方面的应用与调整也是重中之重。在这次《夫子庙》的制作中,所要研究的就是镜头语言中的跟镜头,通过论述跟镜头的理论依据,探究三维动画短片中跟镜头的表现方式,从而进一步分析跟镜头在三维动画短片与影视短片中的不同和各自的发展趋势,进而更好的阐述跟镜头在三维动画短片中的运用。
关键词:三维动画、镜头语言、跟镜头、电影
Abstract: The three-dimensional animated short of the production process, modeling is an indispensable step towards it, but, on the application and adjustment of the lens is also a top priority. In the "Confucius Temple, "the production, which is to study the language in the lens with the lens, the lens through discussion with the theoretical basis to explore the three-dimensional animated short in the performance of the lens with the way in which further analysis with the camera in three-dimensional animation short Film and video clips of different and their development trends, and then elaborated with a better lens in the use of three-dimensional animated short.
Key words: three-dimensional animation, camera language, track-up shot, film
跟镜头作为我这次论文的主要论题,其研究的主要目的是通过对跟镜头的深入了解来阐述在实际短片制作过程中镜头语言的重要性。研究过程中,结合毕业设计的制作,我充分了解到镜头的变化会直接影像到影片的观赏效果。不是人设的精致,亦或是画面的完美就可是称之为一部佳作,镜头拍摄的角度上对于情节的体现和升华也是至关重要的一步,然而跟镜头运用的最大优势就是有一种将观众带入影片的参与感。因此,这次论文的写作和设计的制作给予我最大的启示就在于不要过于执着于设定和画面美感上,灵活的运用镜头角度同样可以为影片加分,同时也了解到,做任何的东西都不能墨守成规,勇于创新才是作为一个动画人应该保有的精神和动力。